![40k drop pod bombers 40k drop pod bombers](https://ae01.alicdn.com/kf/HTB1mbcClpzqK1RjSZFCq6zbxVXag/Legion-Anvilius-Pattern-Dreadclaw-Drop-Pod-Unpainted.jpg)
Helblade: 8/10 135 points for 8 BS 3+ autocannon shots seems a little too good to be true. Heltalon: 5/10 Meddling shooting damage output, meddling durability for 200+ points just to be able to drop an orbital-bombardment like bomb twice per game really doesn’t do much for me. It’s a transport that deep strikes and can do serious damage if ignored. Termite: 8/10 Gaining 4 wounds, guaranteed 5 shots on it’s meltagun, gaining cheap twin volkite chargers (8 shots at str 5 2 damage) and doing more damage in combat for an increase of 45 points means this unit is still solid. I don’t think this will be seriously seen at the top tables. Feels a bit glasscannon-y, and chaos now has a much better way to glass cannon. However this unit can put out serious firepower. Rapier Carrier: 5/10 Clocking in at 85-95 points for a single T5 5W model is rough. Scorpius: 2/10 Losing the ability to doubleshoot, having Martial Legacy, and costing a similar amount of points that it previously did leaves this unit in the do-not-take pile. GW seems to not have a fondness for Predator-like units. Slightly pricey and nothing standout about their profiles or damage output. Sicaran Tank Variants: 3/10 All have Martial Legacy, but none share the -1 damage of the Dreadnoughts. Land Raider Achilles/Proteus: 3/10 Neither of these units changed significantly enough to warrant serious competitive use. Overall not impressive in the current meta. The impacts of the turn one deep strike for Chaos are wide and vast, and will be talked about in the following section.īlood Slaughterer: 4/10 Similar in points and role to a Maulerfiend with slightly different strengths and weaknesses. The one change that gives this unit its amazing rating is the addition of the drop pod assault rule, allowing you to deep strike turn 1 with this transport. Can still transport Infanty, Jump Pack, Terminators, Cult of Destruction, Helbrute, or Contemptor models. This is a better foetid-bloat drone by all accounts, and should see a lot of tabletop play soon.ĭreadclaw Drop Pod: 11/10 Down to 9 wounds, 12″ move, Fast Attack slot, but changing melee attacks to Str 12 AP-4 3 Damage is a net positive. All this for 125 points means that this unit is an absolute steal. Having a Strength 7 Ap-1 flamer, a reaper autocannon, and 5 S6 AP-2 melee attacks that all reroll ones to wound is amazing. A 14″ move, 9W, 3+/5++/FnP, BS/WS 3+ are all huge upgrades to this model. Greater Blight Drone: 9/10 All changes to this model are huge positives. Overall spending CP to take units does not feel efficient. I think this might be the slight winner of Dreadnoughts for its fire output and durability given -1 damage. Down to 12W, Martial Legacy, starting BS/WS 3+, -1 damage on all incoming weapons, lost the HELBRUTE keyword, and somewhere in the realm of 210-220 points. It may stick around on the table longer than previously due to -1 damage, but Martial Legacy costing you a CP per unit to take prevents me from putting this guy higher.ĭeredeo: 6.5/10 Similar story to all the other dreadnoughts. Seems to be decently durable for its price. Leviathan: 6.5/10 Martial Legacy, starting BS/WS 3+, -1 damage on all incoming weapons, lost the HELBRUTE keyword, and somewhere in the realm of 220-250 points. I’d argue it’s going to stick around longer on the table due to -1 damage, but is worse for wear due to -1CP and losing the Helbrute Keyword. Again this model got better in some places and worse in others. Maybe worth considering because it can function in a similar role as a Dreadnought without having to pay a CP for Martial LegacyĬontemptor: 6/10 Down to 9W, no degrading profile, Martial Legacy, BS/WS 3+, -1 damage on all incoming weapons, lost the HELBRUTE keyword, and somewhere in the realm of 150-190 points depending on the loadout. This completely degrades all units with this rule because they will eat up precious CP before the game starts.ĭecimator: 5/10 Up to 12W, costing 160 points, and having a rough degrading profile means this guy got better in some places and worse in others. If a unit has this rule on its datasheet, it means you have to pay 1 CP to take it. Essentially the new way to dictate which units are “relics” of the legion. I’ll start with reviewing the individual units and then talking about all of the impacts they have on the armies of Chaos Space Marines, Death Guard, and Thousand Sons.